3D and game art
Before product design, I worked on characters, environments and animation for games. This selection includes modelling, texturing, lighting, rigging and rendering.
Most pieces were made in Maya and rendered in V-Ray. I used Photoshop and After Effects for additional work and built the character rigs myself.
United Legends
United Legends was a card game with heroes based on different countries. I joined as a 3D generalist and moved into UI in my final year. The game shipped with 12 arenas, each based on a different location.
Ready Steady Games
I worked on art direction and UI across the studio's games as a partner in the team.
A character system with 8,888 variants
The variants used a shared body with different heads, helmets, weapons, clothing, skin and backgrounds. I set up the batch render and checked the combinations before rendering the full set.
Personal work
Personal studies in character design, animation, materials and lighting.