Earlier work Before product design

3D and game art

Before product design, I worked on characters, environments and animation for games. This selection includes modelling, texturing, lighting, rigging and rendering.

Most pieces were made in Maya and rendered in V-Ray. I used Photoshop and After Effects for additional work and built the character rigs myself.

United Legends

United Legends was a card game with heroes based on different countries. I joined as a 3D generalist and moved into UI in my final year. The game shipped with 12 arenas, each based on a different location.

United Legends splash screen.
Emiliano Zapata. Character rig and animation.
Michiel de Ruyter in a night scene.
A sample character after modelling and texturing, before colour.
Game characters arranged as a study of the 1932 steel-girder photograph.
The Black Forest arena, with Rapunzel's tower and Hansel and Gretel, shown without final materials.
Nine of the game's 12 arena icons.

Ready Steady Games

I worked on art direction and UI across the studio's games as a partner in the team.

Summoners Royale gameplay. The game ran on PC and mobile.

A character system with 8,888 variants

The variants used a shared body with different heads, helmets, weapons, clothing, skin and backgrounds. I set up the batch render and checked the combinations before rendering the full set.

Twin axes.
Visored helm.
Winged pauldrons.

Personal work

Personal studies in character design, animation, materials and lighting.

An avocado character, rigged and animated as a loop.
Character study.
WALL·E, a personal study based on the Pixar character.
Rhino study.
A jeep scene used to explore lighting, fog and vegetation.