Selected visual craft
Before product design, I worked in 3D and games: modelling, texturing, lighting, rigging and rendering. That work still shapes how I think about hierarchy, motion and visual systems.
Most of the work here was made in Maya and rendered in V-Ray. Some pieces were finished in Photoshop or animated in After Effects. I built the character rigs myself.
United Legends
A card-battler where every country's legendary hero is also a unit on the board. I came in as the 3D generalist and moved to UI artist in the last year. Twelve arenas shipped, each one a city you can name from its icon alone.
Ready Steady Games
Art direction and UI across the studio's titles, as a partner in the studio.
One character system, 8,888 variants
One base body, with the head, helmet, weapon, garment, skin and background swapped underneath. It rendered in one batch, so a mistake in setup appeared 8,888 times. The checking happened before the render, not after.
Personal work
Studies, mostly. Made to try something rather than to ship it.